HyperRealitIE '14

Workshop on Hyperrealistic Intelligent Environments 2014
30th June. Shanghai, China

CfP 2014



Hyperreality tries to achieve a vision in which virtuality and reality are seamlessly blended together as if they were one, with no distinction on where one ends and the other begins; blending physical reality with virtual reality and human intelligence with artificial intelligence[1].

Technologies such as virtual reality and augmented reality are used every day as standalone applications in areas such as computer gaming and mobile devices. Companies such as Google, Nokia and Microsoft are investing and developing technology and interfaces to connect virtual and real worlds. This creates huge opportunities for integration and research with intelligent environments. Intelligent Environments are physical spaces where context-aware technology is embedded in a seamless way to create interactive spaces, bridging computation with the physical world. This workshop focuses on innovation ideas for future ‘Next Generation’ Intelligent Environments, where virtual applications and data will allow users to further integrate themselves within augmented physical spaces. By exploring this area we aim to encourage further research and advances in Intelligent Environments by bringing together researchers and industry.

[1] “Hyperreality : Paradigm for the third millennium”. Tiffin, John; Nobuyoshi Terashima (2005).

Areas of interest

The proposed workshop aim to explore the integration between physical and virtual worlds in intelligent environments, augmenting their capacities to create innovative spaces. Examples of relevant areas of interest include:

  • Ubiquitous Virtual Reality
  • Augmented Reality
  • Augmented Virtuality
  • Artificial Intelligence
  • Tangible user interfaces
  • Cyber-physical systems
  • Multidimensional spaces
  • Multi-user and distributed systems
  • Immersive environments
  • Interactive Intelligent Environments
  • Web technology for hyperreality
  • Mobile applications for hyperreality
  • Computer Games & Intelligent Environments
  • Context-aware computing in virtual/real spaces
  • Blended / Dual / Cross Reality
  • Smart objects in multidimensional spaces
  • Multimodal HCI for interaction and feedback
  • Real-time behaviour analysis
  • Agent-based approaches to AmI in multidimensional spaces
  • Proof-of-concept and demonstration deployments
  • Responsive / Active architecture
  • Applications, user evaluation and social studies
  • Security and privacy issues
  • Perception, presence, and cognition
  • Social issues and impact

Format of Submissions

HyperRealitIE’14 welcomes original work as full papers (10-12 pages) and short papers (4-6 pages) as well as work-in-progress or position papers. Papers should be no more than 12 pages (for full papers) or 6 pages (for short papers). All papers accepted will be published as a volume of the Ambient Intelligence and Smart Environments Series of IOS Press and electronically available through ACM Digital Library (ISI indexed). The format of the papers should adhere to IOS publication guidelines. All submitted papers will enter in a peer review process with at least two reviewers. All accepted submissions must be presented during the workshop. If you are interested in some other type of submission, please contact the organisers at hyper@intenv.org.

Important Dates

Paper submission deadline (For Review): 4th April 2014
Notification of acceptance: 25th April 2014  5th May 2014
Deadline for final manuscript: 6th May 2014 8th May 2014
Workshop dates: 30th June


Victor Callaghan (University of Essex)
Anasol Pena-Rios (University of Essex)
Marc Davies (University of Essex)
Carlos Sanchez-Lozano (HapticMind)
Malek Alrashidi (University of Essex)

Email: hyper@intenv.org



The HyperCities workshop is a collaboration between Cloud of Things’14 and  HyperRealistic Intelligent Environments’14, co-located with the 10th International Conference on Intelligent Environments IE’14 (2nd-4th July 2014, Shanghai, China).

HyperCities Workshop – 30th June
14:00 Welcome and Introduction to the workshop
Anasol Pena-Rios and Vic Callaghan
14:30 Activity based End-User-Development for Smart Homes: Relevance and Challenges
Alexandre Demeurea, Sybille Caffiau and Joëlle Coutaz –Univ. Grenoble Alpes, France
15:00 Research on Service System of Smart Residential District in China
Bo Wang, Yuhang Zheng, Qinghong Shi, Yuan Gao and Zhiguo Sun –Chongqing University, China
15:30 Home-based e-healthcare for elderly: Implications of demand, research and market
Shiyong Kanga and Liping Shen – Shanghai Jiao Tong University of Science & Technology, China
16:00 Coffee break
16:30 Adaptive Augmented Reality Serious Game to Foster Problem Solving Skills

Rania Hodhod, Hillary Fleenor and SyedaliNabi –Columbus State University, USA

17:00 The condition of Chinese architecture. Elaboration of a critical approach
Pier AlessioRizzardi, Hankun Zhang –Politecnico di Milano, Italy
17:30 Towards the Physical Instantiation of Virtual People and Components in Physical Mixed-Reality Tele-Presence Environments
Ahmed Alzahrani, Vic Callaghan and Michael Gardner  – University of Essex, UK

Download Programme (pdf version)